Thursday, June 9, 2011
PROJECT_GOUKEN Ends........For Now.....
Having worked on the Dofus Teaser (which hopefully some of you may have had the chance to see this week at Annecy), it really gave me the urge to try something really fast paced and action packed! I learned a lot from working on it, especially about how you can really push the spacing. I remember seeing one shot that had a character flying around, and I didn't understand how that when he jumped, it wasn't liked the 'bouncing ball' type spacing, it really felt like he was getting sucked into the ground on descent. I asked an animator about it and he said, "Do you think it looks good?", I replied, "Yeah, it looks awesome".... "So there you go! It's animation - you can do what you want!" He then proceeded to draw a conventionally spaced chart, followed by a chart with all the frames pushed to either end and nothing in the middle, "Sometimes, you can do this".....
So, when something moves REALLY fast, the audience doesn't need to see it.... Just FEEL it. When we see the before and after, our brains fill in the rest.
So I tried to run with this idea and I had a blast doing it! It was a really fun approach to tackle using Flash, as Flash can be a really cool tool for animation (if you can put up with all it's faults!) - playing with the timing and spacing on the fly.
There's a lot more I would like to do to this - layouts, clean up, colour, compositing ..... I'd also like to go over Akuma (the other character) as he's a bit generic in terms of design - as you can tell, I didn't do a model sheet or turnaround for him! Whether or not I can do all that though is another matter....
So for now, I hope you like my little test!
'Till the Next,
at 10:55 PM